Meta description:
When performing an action that deals Electric damage, the user may spend 5 Success Points (SP) to add one extra Electric damage dice equal in face count to the action's original Electric die. Each subsequent die costs 1 SP more than the previous one (two dice = 11 SP, three dice = 18 SP, etc.).
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Name:
mElectricMasteryI
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Displayed name:
Electric mastery I
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Description:
When performing an action that deals Electric damage, the user may spend 5 Success Points (SP) to add one extra Electric damage dice equal in face count to the action's original Electric die. Each subsequent die costs 1 SP more than the previous one (two dice = 11 SP, three dice = 18 SP, etc.).
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Cost:
expCost(spAmountMod(5)*450,400)
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Script:
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Condition:
electricDamage
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Description:
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Variables:
vElectricSpAmount.add(5)
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Script:
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Action effects:
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Use case:
0
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Name:
Electric mastery
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Description:
You can spend vElectricSpAmount SP to add an extra Electric damage die; each additional die costs 1 SP more than the previous one.
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Script:
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Variables:
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Upgrades:
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Name:
mElectricMasteryII
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Displayed name:
Electric mastery II
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Description:
Reduces the amount needed to add the first extra Electric damage dice to 4 SP.
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Cost:
expCost(spAmountMod(4)*450,400)-225
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Script:
mElectricMasteryI.displayedName.set(Electric mastery II) mElectricMasteryI.description.replace(spend 5 Success,spend 4 Success) mElectricMasteryI.description.replace(two dice = 11 SP,two dice = 9 SP) mElectricMasteryI.description.replace(three dice = 18 SP,three dice = 15 SP)
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Condition:
electricDamage
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Description:
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Variables:
vElectricSpAmount.add(-1)
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Script:
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Action effects:
No effects
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Name:
mElectricMasteryIII
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Displayed name:
Electric mastery III
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Description:
Reduces the amount needed to add the first extra Electric damage dice to 3 SP.
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Cost:
expCost(spAmountMod(3)*450,400)-675
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Script:
mElectricMasteryI.displayedName.set(Electric mastery III) mElectricMasteryI.description.replace(spend 4 Success,spend 3 Success) mElectricMasteryI.description.replace(two dice = 9 SP,two dice = 7 SP) mElectricMasteryI.description.replace(three dice = 15 SP,three dice = 12 SP)
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Condition:
electricDamage
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Description:
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Variables:
vElectricSpAmount.add(-1)
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Script:
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Action effects:
No effects
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Name:
mElectricMasteryIV
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Displayed name:
Electric mastery IV
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Description:
Reduces the amount needed to add the first extra Electric damage dice to 2 SP.
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Cost:
expCost(spAmountMod(2)*450,400)-1350
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Script:
mElectricMasteryI.displayedName.set(Electric mastery IV) mElectricMasteryI.description.replace(spend 3 Success,spend 2 Success) mElectricMasteryI.description.replace(two dice = 7 SP,two dice = 5 SP) mElectricMasteryI.description.replace(three dice = 12 SP,three dice = 9 SP)
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Condition:
electricDamage
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Description:
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Variables:
vElectricSpAmount.add(-1)
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Script:
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Action effects:
No effects
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Name:
mElectricMasteryV
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Displayed name:
Electric mastery V
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Description:
Reduces the amount needed to add the first extra Electric damage dice to 1 SP.
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Cost:
expCost(spAmountMod(1)*450,400)-2250
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Script:
mElectricMasteryI.displayedName.set(Electric mastery V) mElectricMasteryI.description.replace(spend 2 Success,spend 1 Success) mElectricMasteryI.description.replace(two dice = 5 SP,two dice = 3 SP) mElectricMasteryI.description.replace(three dice = 9 SP,three dice = 6 SP)
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Condition:
electricDamage
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Description:
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Variables:
vElectricSpAmount.add(-1)
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Script:
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Action effects:
No effects
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