Meta description:

When performing an action that deals Electric damage, the user may spend 5 Success Points (SP) to add one extra Electric damage dice equal in face count to the action's original Electric die. Each subsequent die costs 1 SP more than the previous one (two dice = 11 SP, three dice = 18 SP, etc.).

  • Name:

    mElectricMasteryI

  • Displayed name:

    Electric mastery I

  • Description:

    When performing an action that deals Electric damage, the user may spend 5 Success Points (SP) to add one extra Electric damage dice equal in face count to the action's original Electric die. Each subsequent die costs 1 SP more than the previous one (two dice = 11 SP, three dice = 18 SP, etc.).

  • Cost:

    expCost(spAmountMod(5)*450,400)

  • Script:

  • Duration:

    -1

  • Type:

    0

  • Recurrent script:

  • Add ons:

    • Condition:

      electricDamage

    • Description:

    • Variables:

      vElectricSpAmount.add(5)

    • Script:

    • Action effects:

      • Use case:

        0

      • Name:

        Electric mastery

      • Description:

        You can spend vElectricSpAmount SP to add an extra Electric damage die; each additional die costs 1 SP more than the previous one.

      • Script:

      • Variables:

  • Upgrades:

    • Name:

      mElectricMasteryII

    • Displayed name:

      Electric mastery II

    • Description:

      Reduces the amount needed to add the first extra Electric damage dice to 4 SP.

    • Cost:

      expCost(spAmountMod(4)*450,400)-225

    • Script:

      mElectricMasteryI.displayedName.set(Electric mastery II) mElectricMasteryI.description.replace(spend 5 Success,spend 4 Success) mElectricMasteryI.description.replace(two dice = 11 SP,two dice = 9 SP) mElectricMasteryI.description.replace(three dice = 18 SP,three dice = 15 SP)

    • Duration:

      -1

    • Type:

      0

    • Recurrent script:

    • Add ons:

      • Condition:

        electricDamage

      • Description:

      • Variables:

        vElectricSpAmount.add(-1)

      • Script:

      • Action effects:

        No effects

    • Name:

      mElectricMasteryIII

    • Displayed name:

      Electric mastery III

    • Description:

      Reduces the amount needed to add the first extra Electric damage dice to 3 SP.

    • Cost:

      expCost(spAmountMod(3)*450,400)-675

    • Script:

      mElectricMasteryI.displayedName.set(Electric mastery III) mElectricMasteryI.description.replace(spend 4 Success,spend 3 Success) mElectricMasteryI.description.replace(two dice = 9 SP,two dice = 7 SP) mElectricMasteryI.description.replace(three dice = 15 SP,three dice = 12 SP)

    • Duration:

      -1

    • Type:

      0

    • Recurrent script:

    • Add ons:

      • Condition:

        electricDamage

      • Description:

      • Variables:

        vElectricSpAmount.add(-1)

      • Script:

      • Action effects:

        No effects

    • Name:

      mElectricMasteryIV

    • Displayed name:

      Electric mastery IV

    • Description:

      Reduces the amount needed to add the first extra Electric damage dice to 2 SP.

    • Cost:

      expCost(spAmountMod(2)*450,400)-1350

    • Script:

      mElectricMasteryI.displayedName.set(Electric mastery IV) mElectricMasteryI.description.replace(spend 3 Success,spend 2 Success) mElectricMasteryI.description.replace(two dice = 7 SP,two dice = 5 SP) mElectricMasteryI.description.replace(three dice = 12 SP,three dice = 9 SP)

    • Duration:

      -1

    • Type:

      0

    • Recurrent script:

    • Add ons:

      • Condition:

        electricDamage

      • Description:

      • Variables:

        vElectricSpAmount.add(-1)

      • Script:

      • Action effects:

        No effects

    • Name:

      mElectricMasteryV

    • Displayed name:

      Electric mastery V

    • Description:

      Reduces the amount needed to add the first extra Electric damage dice to 1 SP.

    • Cost:

      expCost(spAmountMod(1)*450,400)-2250

    • Script:

      mElectricMasteryI.displayedName.set(Electric mastery V) mElectricMasteryI.description.replace(spend 2 Success,spend 1 Success) mElectricMasteryI.description.replace(two dice = 5 SP,two dice = 3 SP) mElectricMasteryI.description.replace(three dice = 9 SP,three dice = 6 SP)

    • Duration:

      -1

    • Type:

      0

    • Recurrent script:

    • Add ons:

      • Condition:

        electricDamage

      • Description:

      • Variables:

        vElectricSpAmount.add(-1)

      • Script:

      • Action effects:

        No effects