Meta description:
When performing an action that deals Electric damage, the user may spend 5 Success Points (SP) to add one extra Electric damage dice equal in face count to the action's original Electric die. Each subsequent die costs 1 SP more than the previous one (two dice = 11 SP, three dice = 18 SP, etc.).
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Name:
mElectricMasteryI
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Displayed name:
Electric mastery I
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Description:
When performing an action that deals Electric damage, the user may spend 5 Success Points (SP) to add one extra Electric damage dice equal in face count to the action's original Electric die. Each subsequent die costs 1 SP more than the previous one (two dice = 11 SP, three dice = 18 SP, etc.).
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Cost:
expCost(spAmountMod(5)*450,400)
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Script:
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Condition:
action:tagsContain([[electricDamage]])
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Description:
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Variables:
vElectricSpAmount = 5
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Script:
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Action effects:
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Use case:
0
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Name:
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Description:
You can spend vElectricSpAmount.string SP to add an extra Electric damage die; each additional die costs 1 SP more than the previous one.
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Script:
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Variables:
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Upgrades:
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Name:
mElectricMasteryII
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Displayed name:
Electric mastery II
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Description:
Reduces the amount needed to add the first extra Electric damage dice to 4 SP.
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Cost:
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Script:
master.displayName:set([[Electric mastery II]]) master.description:replace([[spend 5 Success]],[[spend 4 Success]]) master.description:replace([[two dice = 11 SP]],[[two dice = 9 SP]]) master.description:replace([[three dice = 18 SP]],[[three dice = 15 SP]]) master.addOns[1].variables.value = [[vElectricSpAmount = 4]] master.cost:replace("spAmountMod(5)","spAmountMod(4)")
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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